Recent changes on the Turn Watcher website

This page includes all the recent changes of the Turn Watcher website. If you cannot find what you are looking for, try the menus or the Site Index.

Turn Watcher does not want to start, what should I do?

When changing versions of Turn Watcher, it can happen that the configuration file generates a crash and the application does not start. This can also happen if the configuration file was somehow corrupted.

If you cannot start Turn Watcher and see the first screen, we strongly suggest that you go in this directory under Microsoft Windows:


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Turn Watcher has been released OPEN SOURCE!

Made to Order Software is proud to announce that the initiative tracker, Turn Watcher, has been released under the GPLv2 license. This means the code is now open, and the proprietary license gone!

Find the source code, plus support features here:

Presently, only GNU/Linux is supported, but eventually the goal is to make it work not only under ...


Here are some screenshots of Turn Watcher in action.

Click on the images to enlarge them.

Note that these screenshots are from different versions of Turn Watcher.

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Roleplaying Tips Weekly #493

In this issue:

  • How to design a campaign
  • For your game: ten unsettling moments
  • Game master tips and tricks

Roleplaying Tips Weekly #492

In this issue:

  • 4 Best Ways To Handle Town Guards
  • Character Development Template
  • Johnn Four's GM Guide Books

Roleplaying Tips Weekly E-Zine Issue #492

4 Best Ways To Handle Town Guards



Roleplaying Tips Weekly #491

When Players Cheat: Game Master Tips to Keep Them In Line

This week's article is a tricky one. I debated putting it in the ezine. I haven't gamed with a cheater in decades.

However, I know other GMs are plagued with players who take the game too seriously, who hate to lose, or who have low self-confidence.

--Johnn Fourr

Reprinted with Permission

View Online Version

Roleplaying Tips Weekly #490

Superheroes Tips Series, Final Part

Readers chime in with good advice about Big Boss Guys and more sources of GM superhero inspiration. Johnn rambles  on about why GMs fear game preparation so much. A guest author tells us a bit about Medieval peddlers and merchants.

Reprinted with Permission


Roleplaying Tips Weekly #489

GM's Guide To Adventure Writing

Old school advice means tough love for PCs and GMs, 
but a compelling and challenging game because of it. 
Plus a new contest. Send in your pick pockets contents
ideas for a software giveaway.

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Roleplaying Tips Weekly #488

GMing Gods, Demons And Immortals

Tips on running encounters with all-powerful beings. 
Plus tips on how to prepare for game sessions using my loopy method.