Recent changes on the Turn Watcher website

This page includes all the recent changes of the Turn Watcher website. If you cannot find what you are looking for, try the menus or the Site Index.

Hit Points, Temporary Hit Points, Bleeding, Death Saving Throw in Dungeons & Dragons

Dungeons & Dragons makes use of hit points to represent the health of a creature. Player characters gain additional hit points as they increase their character levels. The number of hit points varies depending on the character class.

Note that monsters can also be given more or less hit points depending on the situation. As a Dungeon Master you can also "auto-kill" a monster when it gets hit. I have done that once in a while. You just don't want to kill all your player characters. It's just not fun (although once in a while it can happen...)

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AFK: Vanya's Camp

Here we have a few mini-episodes which are actually jokes in the AFK: The Webseries world. I suggest you watch the other episodes first, that way you will certainly better understand the reason why Vany's has a Camp and what he's doing there.

These came out in 2017.

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How are dice being used in Dungeons & Dragons

Introduction

Today, Dungeons & Dragons are rule books. However, to a minimum, if you actually want to play D&D, you need to get a set of dice. One set is 7 dice of various sizes as described in detail here.

These sizes are:

  • 1d4
  • 1d6
  • 1d8
  • 1d10 (x2)
  • 1d12
  • 1d20

Today, a set generally includes two 1d10 dice. One for the units and one for the tenth. ...

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Initiative in Dungeons & Dragons 5e

Introduction

D&D Player's Handbook Cover picture--a female magicien is casting a spell against a fire giant; giant which takes most of the space on the coverDungeons & Dragons 5e is yet another big change.

The main one is the Return to the Source. Especially, it walked away from D&D 4e which transformed how spells and feats (Powers) worked. Being of the old school, I think this was the best move that Wizards of the Coast could have done with Dungeons & Dragons. Actually, maybe 4e should be called something else than ...

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Initiative in Dungeons & Dragons 4e

Introduction

Cover of Dungeons & Dragons Player's Handbook by Wizard of the CoastThe Fourth Edition of Dungeons & Dragons came out in 2007-2008 (various books came out one after another, the first of the Players' Hand, Dungeon Master's Guide, and Monster Manual were released in June 2008).

It was 8 years after the introduction of Third Edition, so probably about time for a new release and additional corrections (although they already published a ...

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Initiative in Chainmail

Introduction

Before Dungeons & Dragons was created, Gary Gygax, with Jeff Perren, created a rule book named «Chainmail, rules for medieval miniatures» that they started selling in 1971.

This was a concept that was born from wargames in a setting that was in medieval time, and later included fantasy creatures such as trolls and goblins (the first version only had humans).

The ...

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Initiative in Dungeons & Dragons 3e and 3.5e (and Pathfinder)

Introduction

The first version of Dungeons & Dragons created by Wizards of the Coast after they purchased Tactical Studies Rules (TSR) on April 10, 1997, 18 years after Gagy Gygax left the company. TSR was failing financially at the time.

TSR was the company that Gary Gygax and his friend Don Kaye founded in 1973. The company produced Chainmail, a wargame, and The Strategic Review, which ...

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Initiative and Bonuses, an important aspect of combat

Original Version (1974)

In the very version of Dungeons & Dragons (1974), initiative would be rolled with 1d6 and you would add your Dexterity bonus which was limited to +1 when you had an ability score of 13 or more. There is the Dexterity bonus table:

Dexterity
Score
Missile
to Hit
Bonus
3-8 -1
...

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Documentation Gallery

The following are the screenshots and other images used in the Turn Watcher™ documentation.

Click on the images to enlarge them.

 

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