Fort Saves and Group Intiatives

The only 2 things I'll like to see added would be Fortitude saves, and a 'group' function which would link a number of monsters so that there is only one initiative roll for them.

Right now I use a single monster for a group, then after intiative is set I import the full list of monsters and move them into place and delete the single listing. Not too bad but it would be nice to have it done right away.

Other than that I think the program is perfect; it's simple and uncluttered.

First, thank you for your

First, thank you for your comments!

We will have a new version some time early next year which will include a way for you to select all the saving and check rolls. So, please, be patient... we're working on it!

As for the grouping, would you forsee all the monsters as one group or would it be more like these 5 monsters form one group and these other 2 are as usual?

What is the exact reason for using such groups? Is it to handle cases where you have many small monsters? Or is it just to simplify your battles?

Again, thank your for your good words.

Alexis Wilke
CEO
Made to Order Software
https://www.m2osw.com
+1 (916) 988 1450

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It would be the second

It would be the second example, such as 10 goblin spearmen and their gobbo leader with a couple levels of fighter, the spearmen would be grouped and the leader would have his own initiative roll. I find with large numbers of identical creatures their actions are resolved a lot faster when done at once- I can work from left to right instead of picking individual minis out of a mob one at a time.

Hmmm. I might try a quick experiment tomorrow when my group gets together to play and have them face two identical mob encounters and try individual vs. group initiative and see how much of a difference in time there is to run the combat.

Thanks for your quick response.

Greg

Alexis Wilke
CEO
Made to Order Software
https://www.m2osw.com
+1 (916) 988 1450

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