Late career

In the mid 1980s, Gygax worked with Flint Dille on the Sagard the Barbarian Books.1234 His other books from the period include Role-Playing Mastery5 and its sequel, Master of the Game.6 Gygax also wrote a number of published short stories.

After leaving TSR, Gygax helped form the company New Infinities Productions, Inc. in 1986,7 and was the Chairman of the Board of Directors until 1988.8 Gygax's first role-playing game work for New Infinities was the science fiction RPG Cyborg Commando, published in 1987 (with Kim Mohan and Frank Mentzer).9 Gygax then created Dangerous Journeys, a role-playing game spanning multiple genres,10 published by Game Designers' Workshop (GDW),11 and which led to a lawsuit from TSR.12 Gygax authored all of the products for Dangerous Journeys, including Mythus,13 Mythus Magick,14 Epic of Ærth (a companion volume to the Mythus Game),15 Necropolis (an adventure scenario),16 and Mythus Bestiary.17 He subsequently wrote a number of fantasy novels, before beginning work in 1995 on a new RPG. Originally intended as a computer game, Gygax released it as Lejendary Adventure in 1999. One key design goal was simple gaming rules, as Gygax felt that role-playing games were becoming discouragingly complex. Books that Gygax wrote for the Lejendary Adventure series include The Lejendary Rules for All Players,18 Lejend Master's Lore,19 and Beasts of Lejend.20 He also authored or co-authored the three books in The Chronicles of the Lejendary Earth, including Lejendary Earth Gazetteer,21 Noble Kings and Dark Lands,22 and The Exotic Realms of Hazgar.23

Gygax wrote three more novels during the 1990s, released under publisher Penguin/Roc, and later reprinted by Paizo Publishing: The Anubis Murders,2425 The Samarkand Solution,2627 and Death in Delhi.2829 Paizo Publishing also printed Infernal Sorceress, Gygax's "lost" novel.30

Gygax worked on a number of releases with the d20 System under the Open Game License. These included: A Challenge of Arm's31 and The Ritual of the Golden Eyes32 generic adventure modules; The Weyland Smith & Company Giant Fun Catalog ("Joke" Magic Items);33 and The Slayer's Guide to Undead34 and The Slayer's Guide to Dragons35 sourcebooks. Gygax also appeared as the primary author of the entire 64-page magazine in Mythic Masters (Trigee) magazine for each of six issues published through 1994.

Gygax also worked on the Gygaxian Fantasy Worlds Series from Troll Lord Games, editing volumes IV, V, VI, and VII. This series included: Volume I Gary Gygax's The Canting Crew, which explores the underworld of city life;36 Volume II Gary Gygax's World Builder, a collection of organized definitions, lists, tables and charts;37 Volume III Gary Gygax's Living Fantasy, everyday life;38 Volume IV Gary Gygax's Extraordinary Book of Names, containing name generators;39 Volume V Gary Gygax's Insidiae, covering adventure design;40 Volume VI Gary Gygax's Nation Builder, building on the material in Living Fantasy and World Builder;41 Volume VII Gary Gygax's Essential Places, containing various detailed locations;42 and Volume VIII Gary Gygax's Cosmos Builder, covering dimensions and other worlds.43

In 2005, Gygax returned to the Dungeons & Dragons RPG with his involvement in the creation of the Castles & Crusades system with Troll Lord Games. Troll Lord Games published Castle Zagyg, the previously unreleased original version of Gygax's Castle Greyhawk, with the original dungeon setting for D&D. The Castle Zagyg publications are a planned series of seven sourcebooks, which for trademark reasons are not actually published under the name of Greyhawk. Volumes released so far include Yggsburgh,44 Dark Chateau,45 The East Mark Gazetteer,46 and The Upper Works.47 In 1999, Gygax designed the adventure Against the Giants: The Liberation of Geoff with Sean K. Reynolds for TSR.48

Gygax lent his voice to cartoons and video games in his later life, including providing the voice for his cartoon self in the episode "Anthology of Interest I" of the TV show Futurama, which aired in 2000.49 Gygax also performed voiceover narration as a guest Dungeon Master in the massively multiplayer online role-playing game Dungeons & Dragons Online: Stormreach.50

  • 1. Gygax, Gary; Dille, Flint (1985). The Ice Dragon. Pocket Books. ISBN 0-67155-487-5.
  • 2. Dille, Flint; Gygax, Gary (1985). The Green Hydra. Pocket Books. ISBN 0-67155-488-3.
  • 3. Gygax, Gary; Dille, Flint (1985). The Crimson Sea. Pocket Books. ISBN 0-67155-489-1.
  • 4. Gygax, Gary; Dille, Flint (1986). The Fire Demon. Pocket Books. ISBN 0-67155-490-5.
  • 5. Gygax, Gary (1987). Role-Playing Mastery. Perigee Trade. ISBN 0-39951-293-4.
  • 6. Gygax, Gary (1989). Master of the Game. Perigee Trade. ISBN 0-39951-293-4.
  • 7. Cobb, Nathan (1987-04-19). "It's Only a Fad", The Boston Globe, p. 77. Retrieved on 19 December 2008. (Registration required)
  • 8. Sacco, Ciro Alessandro. "The Ultimate Interview with Gary Gygax". Retrieved on 2008-10-24.
  • 9. Gygax, Gary; Mentzer, Frank; Mohan, Kim. Cyborg Commando (New Infinities, Inc., 1987)
  • 10. Rausch, Allen. "Gary Gygax Interview - Part I (page 1)". GameSpy. IGN Entertainment, Inc.. Archived from the original on 2008-10-04. Retrieved on 2005-01-03.
  • 11. Williams, Drew (1992-10-09). "Dungeons and Dragons Creator Has New Game to Stretch Imagination", Pantagraph, p. C6. Retrieved on 19 December 2008. (Registration required)
  • 12. Sullivan, Patricia (March 5, 2008). "E. Gary Gygax; Co-Creator Of Dungeons & Dragons", Washington Post. Retrieved on 17 October 2008.
  • 13. Gygax, Gary; Newton, Dave (1992). Mythus. Game Designers Workshop. ISBN 978-1558781313.
  • 14. Smith, Lester; Gygax, Gary (1992). Mythus Magick. Game Designers Workshop. ISBN 978-1558781337.
  • 15. Gygax, Gary (1992). Epic of Ærth. Game Designers Workshop. ISBN 1-55878-132-3.
  • 16. Gygax, Gary (1993). Necropolis. Game Designers Workshop. ISBN 1-55878-143-9.
  • 17. Gygax, Gary; Newton, Dave; Newton, Michele (1993). Mythus Bestiary. Game Designers Workshop. ISBN 1-55878-153-6.
  • 18. Gygax, Gary (December 1999). The Lejendary Rules for All Players. Hekaforge Productions. ISBN 978-1930377011.
  • 19. Gygax, Gary (2000). Lejend Master's Lore. Trigee Enterprises Company/Hekaforge Productions. ISBN 193037707X.
  • 20. Gygax, Gary (2000). Beasts of Lejend. Hekaforge Productions. ISBN 1930377061.
  • 21. Gygax, Gary (2002). Lejendary Earth Gazetteer. Hekaforge Productions.
  • 22. Clark, Christopher; Gygax, Gary (2003). Noble Kings and Dark Lands. Hekaforge Productions. ISBN 1930377177.
  • 23. Clark, Christopher; Gygax, Gary (2006). The Exotic Realms of Hazgar. Hekaforge Productions.
  • 24. Gygax, Gary (1992). The Anubis Murders. ROC. ISBN 0-451-45214-3.
  • 25. Gygax, Gary (2007). The Anubis Murders. Paizo Publishing. ISBN 978-1601250421.
  • 26. Gygax, Gary (1993). The Samarkand Solution. ROC. ISBN 0-451-45240-2.
  • 27. Gygax, Gary (2008). The Samarkand Solution. Paizo Publishing. ISBN 978-1601250834.
  • 28. Gygax, Gary (1993). Death in Delhi. ROC. ISBN 0-451-45244-5.
  • 29. Gygax, Gary (2008). Death in Delhi. Paizo Publishing. ISBN 978-1601251374.
  • 30. Gygax, Gary (2008). Infernal Sorceress. Paizo Publishing. ISBN 978-1-60125-117-6.
  • 31. Clark, Chris; Gygax, Gary (1996). A Challenge of Arm's. Inner City Games Designs.
  • 32. Clark, Christopher; Gygax, Gary (1999). The Ritual of the Golden Eyes. Inner City Games Designs.
  • 33. Gygax, Gary (1999). The Weyland Smith & Company Giant Fun Catalog. Hekaforge Productions.
  • 34. Gygax, Gary; Creffield, Jon (2002). The Slayer's Guide to Undead. Mongoose Publishing. ISBN 1-903980-80-1.
  • 35. Gygax, Gary; Creffield, Jon (2002). The Slayer's Guide to Dragons. Mongoose Publishing. ISBN 1-903980-27-5.
  • 36. Gygax, Gary (2002). Gary Gygax's The Canting Crew. Troll Lord Games. ISBN 1-931275-08-4.
  • 37. Gygax, Gary; Cross, Dan (2003). Gary Gygax's World Builder. Troll Lord Games. ISBN 1-931275-22-X.
  • 38. Gygax, Gary (2003). Gary Gygax's Living Fantasy. Troll Lord Games. ISBN 1-931275-34-3.
  • 39. Bowers, Malcolm (2004). Gary Gygax's Extraordinary Book of Names. Troll Lord Games. ISBN 1-931275-56-4.
  • 40. Cross, Dan (2004). Gary Gygax's Insidae. Troll Lord Games. ISBN 1-931275-53-X.
  • 41. Varhola, Michael J. (2005). Gary Gygax's Nation Builder. Troll Lord Games. ISBN 1-931275-80-7.
  • 42. Morrow, John (2004). Gary Gygax's Essential Places. Troll Lord Games. ISBN 1-931275-55-6.
  • 43. Balsley, Richard T. (2006). Gary Gygax's Cosmos Builder. Troll Lord Games. ISBN 1-931275-38-6.
  • 44. Gygax, Gary (2005). Gary Gyax's Castle Zagyg: Yggsburgh. Troll Lord Games. ISBN 1-931275-68-8.
  • 45. Kuntz, Robert J. (2005). Gary Gyax's Castle Zagyg: Dark Chateau. Troll Lord Games. ISBN 1-931275-69-6.
  • 46. Gygax, Gary; Talanian, Jeffery P. (2007). Gary Gyax's Castle Zagyg: The East Mark Gazetteer. Troll Lord Games. ISBN 978-1-929474-98-1.
  • 47. Gygax, Gary; Talanian, Jeffery P. (2008). Gary Gyax's Castle Zagyg: The Upper Works. Troll Lord Games. ISBN 978-1-929474-93-6.
  • 48. Reynolds, Sean K; Gygax, Gary (1999). Against the Giants: The Liberation of Geoff TSR. ISBN 0-7869-1413-0)
  • 49. "Anthology of Interest I". Writers: Rogers, Eric; Keeler, Ken; Cohen, David X. Directors: Loudon, Chris; Moore, Rich. Futurama. 21 May 2000. No. 29, season 2.
  • 50. "Dungeons & Dragons Creators Lend Their Voices to Dungeons & Dragons Online: Stormreach; Legends Gary Gygax and Dave Arneson Sign On For Turbine's Highly Anticipated OG". Business Wire (18 January 2006). Retrieved on 17 December 2008.

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About Ernest Gary Gygax

Gary Gygax at GenConBorn: July 27, 1938, Chicago, Illinois
Died: March 4, 2008 (aged 69), Lake Geneva, Wisconsin
Occupation: Writer, game designer
Nationality: United States
Author: 1971–2008
Genres: Role-playing games, fantasy, wargames

Influences: J. R. R. Tolkien, Robert E. Howard, L. Sprague de Camp, Fletcher Pratt, Fritz Leiber, Poul Anderson, A. Merritt, H. P. Lovecraft1, Jack Vance, Michael Moorcock.

Article from Wikipedia, the free encyclopedia.
All text is available under the terms of the GNU Free Documentation License.


  • 1. Gygax, Gary (March 1985). "On the influence of J.R.R. Tolkien on the D&D and AD&D games". Dragon (95): 12–13. : "A careful examination of the games will quickly reveal that the major influences are Robert E. Howard, L. Sprague de Camp and Fletcher Pratt, Fritz Leiber, Poul Anderson, A. Merritt, and H.P. Lovecraft."