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  • March 2010

    From Roleplaying Tips #479 http://www.roleplayingtips.com

    Game Master Feature Article

    6 Things Divinity II Taught Me About Running a Better Game 

    by Hannah Lipsky

    I received a review copy of Divinity II a while back. It's a game with an interesting premise: your character starts out as a dragon slayer, and eventually becomes a dragon. You can find out more of it here: http://www.divinity2.com/

    As always when playing an RPG, I looked for ways I could use the lessons of the game to improve my own. While it was a good game and some of the things I learned I gained from the good parts, I found more lessons in the few things it did wrong than the many it did right.

  • February 2010

    From Roleplaying Tips Weekly #477 by Johnn Four

    Go here for the online version.

    When Adventures Are Too Easy
    by Kate Manchester

    You spend hours planning and mapping out your adventure and sit down to begin the game session. An hour later, your PCs have managed to breeze through your carefully crafted encounters and handily win the day. And to add insult to injury, one of your players look at you and says, "that was too easy!"

  • January 2010
    From Roleplaying Tips Weekly #467 by Johnn Four

    Long Story Arcs - 3 Tips On How To Finish

    A reader wrote in with a request for tips on how to finish long plots. He just could not get closure. Following are three pieces of advice for game masters looking to run long campaigns to their natural conclusion.

    More tips on how to finish long campaigns are welcome. Email me directly at johnn@roleplayingtips.com

  • December 2009

    Turn Watcher LogoTurn Watcher Presents Roleplaying Tips Weekly from Johnn Four!

    From Roleplaying Tips #474
    http://www.roleplayingtips.com

  • October 2009

    My apologies that this did not go out yesterday--I'm learning more and more about our Drupal system and, well, it took me by surprise that posting to my blog does not also post to the Newsletter (okay being facetious here ). So here is the original missive:

  • September 2009

    Not so long ago, we offered a character generator on our website...

    To compliment this, we are now offering a Dice Roller! Want a quick way to generate up massive damage caused by your high level wizard's best 9th level spell? We have a way on our Turn Watcher website!

    Turn Watcher Dice Roller

  • June 2009

    The Turn Watcher website has been improved with the addition of an online Dungeons and Dragons Character Generator1!

    1. 1. The Dungeons and Dragons Character Generator is for version 3.5 of Dungeons and Dragons.

    A small graphic marking the end of the paragraph

  • December 2008

    Made to Order Software is proud to announce the release of Turn Watcher version 1.4 and a brand new website!

    Turn Watcher version 1.4 incorporates not only some much needed bug fixes (specifically the Stabilize function) but the addition of a brand new feature: Soft Columns.

Current Turn Watcher Question

Could we enhance the Effects Tracking system?