Dungeons & Dragons: Initiative Handling on a per Version Basis

The following is a list of pages that describe how the handling of the initiative has changed over the ages.

As a brief history, it went from a d6 rolled by each character and monster and a possible +1 or -1 Dexterity adjustments, to a 1d6 without adjustments, to a d10 and many  in AD&D 2e, to a d20 when Wizard of the Coast bought TSR and created D&D 3e.

I hope you enjoy the read as it includes many interesting gozzips gathered from all over the world wide web.

Of course, if you are playing Dungeons & Dragons version 3e, 3.5e, 4e, or 5e, you can use Turn Watcher™. It's was written for 3.5e, but it still works well for 4e and 5e. Check out the demo or get your own licensed copy on the Made to Order Software website.

Evolution of Initiative Through the Ages.

 

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