Turn Watcher Newsletter

Information about Turn Watcher and other role-playing-related topics.

Roleplaying Tips Weekly #486

Roleplaying Tips Weekly E-Zine Issue #486

Roleplaying Tips Weekly #485


The Care And Feeding Of Your GM

Roleplaying Tips Weekly #484

How to Run a Better Superhero Game in 8 Easy Steps

Great advice and easy To Dos for the GM or player new to the superhero genre.

Game Master Tips and Tricks

Game Master Tips and Tricks

Four tips and tricks for Game Masters to help you improve your adventures!

6 Things Divinity II Taught Me About Running a Better Game

From Roleplaying Tips #479 http://www.roleplayingtips.com

6 Things Divinity II Taught Me About Running a Better Game 
by Hannah Lipsky

I received a review copy of Divinity II a while back. It's a game with an interesting premise: your character starts out as a dragon slayer, and eventually becomes a dragon. You can find out more of it here: http://www.divinity2.com/

When Adventures Are Too Easy

From Roleplaying Tips Weekly #477 by Johnn Four

Go here for the online version.

When Adventures Are Too Easy
by Kate Manchester

You spend hours planning and mapping out your adventure and sit down to begin the game session. An hour later, your PCs have managed to breeze through your carefully crafted encounters and handily win the day. And to add insult to injury, one of your players look at you and says, "that was too easy!"

Long Story Arcs - 3 Tips On How to Finish

From Roleplaying Tips Weekly #467 by Johnn Four

Long Story Arcs - 3 Tips On How To Finish

A reader wrote in with a request for tips on how to finish long plots. He just could not get closure. Following are three pieces of advice for game masters looking to run long campaigns to their natural conclusion.

More tips on how to finish long campaigns are welcome. Email me directly at johnn@roleplayingtips.com

Roleplaying Tips Weekly #474

Turn Watcher LogoTurn Watcher Presents Roleplaying Tips Weekly from Johnn Four!

From Roleplaying Tips #474
http://www.roleplayingtips.com

Turn Watcher 2.0....when will it come out already?!

My apologies that this did not go out yesterday--I'm learning more and more about our Drupal system and, well, it took me by surprise that posting to my blog does not also post to the Newsletter (okay being facetious here ). So here is the original missive:

Looking for a Dice Roller?

Not so long ago, we offered a character generator on our website...

To compliment this, we are now offering a Dice Roller! Want a quick way to generate up massive damage caused by your high level wizard's best 9th level spell? We have a way on our Turn Watcher website!

Turn Watcher Dice Roller

Current Turn Watcher Question

Could we enhance the Effects Tracking system?