In this issue:
In this issue:
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When Players Cheat: Game Master Tips to Keep Them In Line
This week's article is a tricky one. I debated putting it in the ezine. I haven't gamed with a cheater in decades.
However, I know other GMs are plagued with players who take the game too seriously, who hate to lose, or who have low self-confidence.
--Johnn Fourr
Reprinted with Permission
Superheroes Tips Series, Final Part
Readers chime in with good advice about Big Boss Guys and more sources of GM superhero inspiration. Johnn rambles on about why GMs fear game preparation so much. A guest author tells us a bit about Medieval peddlers and merchants.
GM's Guide To Adventure Writing
Old school advice means tough love for PCs and GMs,
but a compelling and challenging game because of it.
Plus a new contest. Send in your pick pockets contents
ideas for a software giveaway.
GMing Gods, Demons And Immortals
Tips on running encounters with all-powerful beings.
Plus tips on how to prepare for game sessions using my loopy method.
Superheroes Tips Series Part 2: Super Tips For Beginners
You can't run a superhero game and not read comic books. Better yet, read comic books that feature superhero teams.
Roll-Play And Role-Play
Readers respond to a tips request on how to add panache
to dice rolls and results.
The Care And Feeding Of Your GM
Tips for players to help their game master enjoy each session and keep running adventures for the group
How to Run a Better Superhero Game in 8 Easy Steps
Great advice and easy To Dos for the GM or player new to the superhero genre.