Keeping Track of Hit Points
When a PC or monster takes damage in combat, highlight the
appropriate character and click on the Damage button.
Enter the amount of damage and press the Add Damage
button. Note that this does not change the initiative order
as the arrow does not change.
If a character receives healing, click on the Damage button
as well enter the amount of healing and press the Add Health
button instead. A character can also be brought up to its full
health automatically by clicking Bring to Full.
Tip: You may also apply mass damage or healing by
highlighting those characters you wish to effect and clicking on
the Damage button.
If a character is Dying (i.e. the hit points have fallen
below zero (0) but has not yet reached negative ten (-10), Turn
Watcher will automatically bleed the character out one (1) hit
point at the end of each of the creature's turns (until he is
Stabilized or dead see below).
If a Dying character becomes stabilized, then select
in the menu and the status
will change from Dying to Stabilized.
Turn Watcher will no longer bleed the character out after
his turn unless he sustains more damage.
You can also heal the character back to zero (0) or more hit
points to prevent the bleeding.
When a character reaches negative ten (-10) hit points,
Turn Watcher
automatically marks the character Dead and grays it out.
Note that, by default, Turn Watcher doesn't give turns
to a dead character.
You can purge dead characters and monsters by highlighting
them and clicking the Delete button on the toolbar.
Tip:
You can disable the skip feature by unselecting the
check mark
in the menu.
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