Monster effects

 Other than the copious amounts of crashing-to-desktop that the program has when going dual-monitor, the only other change that I'd like would be to have the option of showing the monster effects in the player HUD.  Currently, as far as I know, it will only show how many effects the players have, but not the monsters.

Perhaps an option when ADDing new players/monsters that allows the effects to be viewed in the HUD?

Excellent product!  The Player HUD is a godsend.  My players loved the fact that no one had to keep track of when they were supposed to go.  They also knew each monster's condition % and knew whose turn it was at all times.  This program basically revolutionized combat in 4e for me and sped it up by leaps and bounds.  No joke.

Thank you!

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Current Turn Watcher Question

Could we enhance the Effects Tracking system?