What is Turn Watcher™?

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Pewfell world by Chuck WhelonWhile running a game, you, the Game Master, are expected to run your combat encounters smoothly and efficiently. We know that sometimes encounters are straight-forward and easy to monitor, but what if they become more complicated? How do you keep track of Orc number 12's hit points? How can you know exactly when a character will bleed out? How do you keep track of a character's new initiative order when they delay their action? How can you keep readied actions straight? Is there a way to do secret skill checks and saves for all your characters at once? Or an easier way to mix up the action by rolling initiative at the top of every round?

If you have ever wondered if there was a better way to manage your encounters, then Turn Watcher™ is the solution for you! Turn Watcher tracks any number of player characters' (PCs) and opponents' initiative order and hit points, freeing you to run your encounters smoothly and efficiently.

Turn Watcher can:

  • Roll individual initiative die rolls for every PC and opponent and put them into initiative order automatically — all with a single click!
  • Let you enter the initiative die rolls of your players
  • Allow for changes in initiative, such as delayed or readied actions, or even extra opponents that enter into combat.
  • Easily monitor the number of rounds in a combat.
  • List PC and opponent current hit points.
  • Automatically bleed out dying PCs and opponents.
  • Mark PCs and opponents as dead at -10 hit points.
  • Make secret skill checks and saves for all characters at once and show you who succeeded.
  • Allow all actions to be undone/redone.

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