Superheroes Tips Series, Final Part
Readers chime in with good advice about Big Boss Guys and more sources of GM superhero inspiration. Johnn rambles on about why GMs fear game preparation so much. A guest author tells us a bit about Medieval peddlers and merchants.
Reprinted with Permission
GM's Guide To Adventure Writing
Old school advice means tough love for PCs and GMs,
but a compelling and challenging game because of it.
Plus a new contest. Send in your pick pockets contents
ideas for a software giveaway.
GMing Gods, Demons And Immortals
Tips on running encounters with all-powerful beings.
Plus tips on how to prepare for game sessions using my loopy method.