Please provide us with a way to change the HP status on Monsters in the Player HUD.
For example: If the monster is down to 90% hp, have it say lightly wounded, or allow us to set statuses outselves. I have received some complaints about the suspension of disbelief being compromised because of the %%s.
Thanks
Other than the copious amounts of crashing-to-desktop that the program has when going dual-monitor, the only other change that I'd like would be to have the option of showing the monster effects in the player HUD. Currently, as far as I know, it will only show how many effects the players have, but not the monsters.
The Turn Watcher website has been improved with the addition of an online Dungeons and Dragons Character Generator1!